2008
DISCUSSIONS:
  • MECHANICS
  • RULES:
  • KNOWN WORLD
  • RULES OF PLAY
  • GAME MECHANICS
  • CHARACTER GENERATION
  • VETERAN SKILLS
  • FUNDAMENTAL MAGIC
  • CORPOREAL SPELLS
  • MAGE SPELLS
  • SHAMAN SPELLS
  • SPELL LISTS
  • RANK 3 SPELLS
  • CASTING AS A WEDGE
  • RITUAL MAGIC
  • ALCHEMY
  • CRAFTING
  • DISEASES
  • GOODS & FINANCES
  • WEAPON SAFETY
  • DANGEROUS PLAY
  • RULES AND BACKGROUND
    for
    Curious Pastimes
    Fantasy Live Role Playing Events

    Copyright © 2002 Curious Pastimes Ltd. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the copyright holder.

    These rules have been provided by Curious Pastimes Ltd. for the playing of live action games. They may be used freely to do so only by non-commercial or non-profit making organisations.

    Important notice relating to the nature of the hobby
    Whilst Curious Pastimes Ltd. takes all due steps to minimise the risk to customers, the nature of the game is such that customers are likely to be involved in fights involving LRP weapons and this carries with it a risk of injury due to bad luck or misuse of the equipment. Similarly these events often take place on uneven surfaces and areas with trees and undergrowth, and certain activities also happen where lighting is less than ideal.

    By booking to attend an event a customer acknowledges that these risks are an inherent part of the activity and also acknowledges that the primary responsibility for their safety in these circumstances rests with themselves.